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When an operator is invoked, it produces an event of type
IloPoolOperator::InvocationEvent. The event is
emitted directly upon entering the operator. For example,
assume that an operator was created using
op = op1 && op2.
When op is executed, first invocation events for
op are produced, and then events for op1 are produced. If
op1 then succeeds, an invocation event for op2
will be produced when it begins execution.
See Also:
operator&&, ILOIIMLISTENER0, IloListener
Inherited Methods from Event |
|---|
getOperator, getSolver |